sceneHelp = type:SceneSprite, x:CENTER, y:CENTER, width:240, height:240, navigationMode:DVD_MODE, visible:FALSE
sptHelpBox=type:Sprite, container:sceneHelp, x:10, y:10, width:220, height:220, frame:(45;40;35), frameBevel:1, color:(45;40;35)
btnHelpClose=type:Sprite, container:sceneHelp, GUIType:BUTTON, x:180, y:14, {TEXTURE_BUTTON_SHORT}, textColor:(255;255;255), textAlignment:CENTER, bitmapFont:bitmapfontProp, textShadow:(0;0;0), text:Close, defaultFocus:TRUE
txtHelpTitle=type:Sprite, container:sceneHelp, x:10, y:20, width:220, height:20, textSize:16, textShadow:(0;0;0), textAlignment:CENTER, bitmapFont:bitmapfontBright, textColor:(114;177;6), textBold:1, LTID:HELP_TITLE, text:Game Help

HELP_ENTRY = GUIType:TIPLINK, width:160, height:20, textOffsetY:3, textShadow:(0;0;0), textAlignment:CENTER, bitmapFont:bitmapfontPropBold, textColor:(150;150;150), textBold:1, textUnderline:0

txtObjective=type:Sprite, container:sceneHelp, {HELP_ENTRY}, href:txtObjectiveExp, x:40, y:60, LTID:OBJECTIVE, text:Game Objective
txtPlay=type:Sprite, container:sceneHelp, {HELP_ENTRY}, href:txtPlayExp, x:40, y:90, LTID:MOVING, text:Game Play
txtStrategy=type:Sprite, container:sceneHelp, {HELP_ENTRY}, href:txtStrategyExp, x:40, y:120, LTID:MOVING, text:Game Strategy
txtPickTool=type:Sprite, container:sceneHelp, {HELP_ENTRY}, href:txtPickToolExp, x:40, y:150, text:Pick Tool (Touch Screen Only)
txtTPad=type:Sprite, container:sceneHelp, {HELP_ENTRY}, href:txtTPadExp, x:40, y:180, text:Hex-Pad (Touch Screen Only)

TEXT_BOX = container:sceneHelp, x:CENTER, y:CENTER, width:200, height:200, textPadding:3, frame:(40;45;50), frameBevel:1, color:(20;25;30), textFormatted:TRUE, bitmapFont:bitmapfontProp, textColor:(204;255;153), visible:FALSE
txtObjectiveExp = type:Sprite, {TEXT_BOX}, texture:(help/help X1.png; help/help X2.png), keepTextureSize:TRUE, textureOffsetX:62, textureOffsetY:100, text:\
				"Game Objective\nThe aim of the game is to simply move all of your ten marbles into the triangle on the opposite side of the board before any other players finish moving their marbles."
txtPlayExp = type:Sprite, {TEXT_BOX}, texture:(help/rules X1.png; help/rules X2.png), keepTextureSize:TRUE, textureOffsetX:60, textureOffsetY:140, text:\
				"Game Play\nEach player starts with his or her own colored marbles in one of the six triangles and attempts to move them to the opposite triangle. \n\n\
				Move: moving to an adjacent hole.\n\
				Jump: jumping over a marble to the next hole. Multiple jumps in one turn is allowed.
txtStrategyExp = type:Sprite, {TEXT_BOX}, text:\
				"Game Strategy\nThe basic strategy is to find the longest jumping path that leads closest to the destination triangle instead of moving the marbles step by step (not jumping), \
				as it obviously requires fewer moves to finish when using multiple jumps in one single move. However, since one or more players can make use of whatever jumping 'ladders' \
				an opponent creates, more advanced strategy requires a player hindering opposing players in addition to helping himself or herself \
				find jumps across the board."
txtPickToolExp = type:Sprite, {TEXT_BOX}, texture:(help/picktool X1.png; help/picktool X2.png), keepTextureSize:TRUE, textureOffsetX:75, textureOffsetY:130, text:\
				"Pick tool\nPick tool (toggled by the "PickTool" button) helps player pick a marble or hole easily on high-resolution touch screen devices \
				when picking by finger is not convenient. \n\
				Once the pick tool appears on the screen, player can drag it around to select a desired marble or hole."
txtTPadExp = type:Sprite, {TEXT_BOX}, texture:(help/hexpad X1.png; help/hexpad X2.png), keepTextureSize:TRUE, textureOffsetX:75, textureOffsetY:140, text:\
				"Hex-Pad\nHex-Pad (toggled by the "Hex-Pad" button) helps player pick a marble or hole easily on high-resolution touch screen devices \
				when picking by finger is not convenient. \n\
				Once the hex-pad appears on the screen, player can click its arrow buttons to navigate to a desired marble or hole."
